![]() ![]() (Presumably, the Rebels' quartermaster doesn't trust the Silencer enough to let him requisition stuff.) Complicating matters is a fairly well done subplot concerning a possible traitor in the Silencer's Resistance cell-which the Silencer himself is vocally accused of being on more than one occasion. Nonetheless, he uncomplainingly takes on missions it would normally take a team of Rebel operatives to finish, with only the equipment he can scrounge off bad guys, buy off an arms dealer, or steal from around the Rebel base and the trademark red armor of the Silencers to do it. This cannot be helped by the fact that the Silencer never speaks in game. Naturally, as the first member of the Silencer Corps to ever defect, the Captain is greeted with suspicion, mistrust, and even outright hatred from the Resistance. The WEC is getting close to tightening their grip further by completing the orbital bombardment platform Vigilance, which would allow them to bombard any point on Earth into rubble on a moment's notice through centralized control of nuclear-armed satellites and would itself remain safe by being a very small target well out of reach of conventional attack. The rest of his team is killed, so the Silencer betrays them and comes to the aid of the Global Resistance, who are trying to remove the WEC from their position of system-wide dominance. Made of roughly equal parts Syndicate, Nineteen Eighty-Four, RoboCop and Star Wars, the story is as follows: in No Remorse, the Silencer's team is betrayed by the WEC after refusing an order to kill unarmed civilians, identified by their commander as rebels. Developed by Loose Cannon Productions and published by Origin Systems as Crusader: No Remorse (1995) and Crusader: No Regret (1996), they told the story of a Silencer, one of the World Economic Consortium's ( WEC)'s most elite soldiers. The Crusader series was an early entry into the Third-Person Shooter genre.
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